BPI-UNO32

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Introduction

Overview

The BPI:UNO32 (also referred to as BPI-UNO32, stylised as BPI UNO32) is an ESP32 with Xtensa 32bit LX6 single/dual-core processor based embedded system. support Webduino and arduino function.

BPI-UNO32 uses the ESP-WROOM-32 of espressif company as MCU. ESP32 is a single-chip solution integrating 2.4GHz Wi-Fi and Bluetooth dual mode. The 40 nanometer technology of TSMC has the best power consumption, RF performance, stability, versatility and reliability. It can deal with various application scenarios.

Two separate controlled CPU cores, the main frequency can be up to 240MHz, 448KB ROM, 520KB SRAM.

BPI-UNO32 The appearance size is fully matched with Arduino UNO R3

BPI:UNO32 hardware

BPI:UNO32 interface

Interface.png

BPI:UNO32 Spec

Hardware spec
CPU Xtensa® 32-bitLX6single / dual core processor
ROM 448KB
SRAM 520KB
Flash 4MB(Onboard),A maximum of 4 Flash/SRAM, each Flash maximum 16MB
Power 5V@1AmicroUSBpoweror 5.5mm 12VDCport
GPIO 12-bits SAR ADC 18 channel, 2\*8-bit D/A converter, 4*SPI, 2*I2S, 2*I2C, 3*UART, Host SD/eMMC/SDIO, Slave SDIO/SPI
Wi-Fi 802.11 b/g/n/e/i 802.11 n\(2.4GHz 150Mbps\) 802.11 e\(Quality of Service\)
Bluetooth BT4.2 & BLE
Buzzer Passive buzzer
LEDs RGB LED/POWER LED/Receive LED/Transmit LED
Sizes 68mm\*53mm

BPI:UNO32 PIN define

PIN define.jpg

BPI-UNO32 software

Visuino

About Visuino

Visuino is a visual, graphical development environment for Arduino and similar boards, including almost all standard Arduino boards, Teensy, Femto IO, LinkIt ONE, FreeSoC2, RoMeo BLE, Bluno Beetle, Goldilocks Analogue, ESP8266, ESP32, PIC32, nRF52832, Maple Mini, and many Arduino based Industrial PLC Controllers such as Controllino, Bedac, and Digital Loggers PLDuino, and Industrial Shields.

Visuino 1.png

Programming with Visuino is as easy as picking components from the Components Toolbar, placing them in the Visual Design Area, connecting them, and setting their properties with the Object Inspector. The Overview, allows easy navigation over big designs, and Visuino includes built-in Communication Terminal, Scope, and Gauges, and other Visual Instruments to monitor and display the data sent from Arduino. It allows creating complex industrial automation, and IoT solutions by simply dropping and connecting a few graphical blocks. Visuino will automatically generate the necessary Arduino code.

Visuino 2.png

Visuino contains a large set of components for:

  • Math functions
  • Comparators – Analog, Integer, Date/Time, and Color
  • Logic functions – OR, AND, XOR, NOT
  • Flip Flops – T, R-S, D, J-K
  • Switches – Analog, Integer, Date/Time, and Color
  • Generators – Clock, Pulse, Sine Wave, Triangular Wave, Rectangle, Random
  • Timers – periodic or single pulse
  • Counters – Up Down, and Directional
  • Motors – Stepper, DC or Servo
  • Displays – LCD, 7 Segment, touchscreen, matrix, Smart Pixels, and TV Out
  • Sensors – Temperature, Pressure, Weight, Distance, Compass, Accelerometer, Rotary Encoders
  • Remote controllers – Infrared, Servo, Wii or PS2 compatible
  • Date/Time components
  • Color components
  • PID controllers
  • Communication – Serial, RS 485, Wired and Wireless Wi-Fi Ethernet or GSM
  • and many more added daily...

Once the Arduino is programmed, Visuino offers easy way to connect to it over Serial and monitor multiple channels of data in a Terminal, Scope or Visual Instruments:

Visuino 3.png

With the addition of the BPI:UNO32 support, Visuino brings all this this easy to use functionality to the BPI:UNO32 users. Furthermore the Visuino libraries add ESP32 functionality not otherwise available out of he box, including support for PWM Analog Output, Servo control, Play Tone and more.

How to use BPI-UNO32 with Visuino

Getting Started BPI-UNO32 with Visuino

Arduino

How to setup and start

Need to be prepared:

  • BPI-UNO32 1
  • Jumper Cap 4
  • microUSB 1

quickstart:

1,connect the four jumper caps to the top of the board, respectively, to connect the RGB LED to the buzzer. Then use the microUSB line to connect the development board to the computer.

  • port:

Uno32 start 0.png

  • Connect:

Uno32 start 1.png

open VS Code \(you can also choose other compilers\) and open BPI-UNO32 on the PlatformIO Home page Code project, for example, to open a test code engineering folderPlatformIO\_VSCode。

  • Project:

Uno32 start 2.png

open the VS Code terminal console, input , compile the program, input , compile and burn the program. (if it hasn't been compiled before, it may be slow to compile the first time and need to be connected because he needs to get the corresponding platform information).

  • platformio run:

Uno32 start 3.png

  • platformio run --target upload:

Uno32 start 4.png

2,then open the serial port assistant tool, select BPI-UNO32 on the computer corresponding to the serial serial number, the serial port settings are selected as: Baud rate: 115200 Data bit: 8 Parity check: no Stop bit:

  • Serial Config:

Uno32 start 5.png

3,Test content:

  • RGB LED fading.
  • AD acquisition and testing of 6 ADC\_channel1.
  • WiFi scan testing.
  • Control test of buzzer gradient.

Ardino IDE

  • Arduino IDE:Open File -> Preferences, as shown in the following figure:

Uno32 pic 1.png

  • Click the button in the red circle above and add the following URL in the newly popped
window:https://git.oschina.net/dfrobot/FireBeetle-ESP32/raw/master/package\_esp32\_index.json
As shown below:

Uno32 pic 2.png

  • Open Tools->Board->Board Manager. Pull down to see FireBeetle-ESP32 and click Install.Please select the relevant model after installation.

Uno32 pic 3.png

  • Open a project in the upper left corner of the file, or open an example.

Uno32 pic 4.png

  • Select a correct port in Tools -> Ports, then click ”compile"will be compiled code,clickwill "run" be burn program。

Uno32 pic 5.png

Uno32 pic 6.png

  • PlatformIO for Atom/VS Code


1,First open the PlatformIO Home page, then click Open Project to open the project. \(You can choose the test code.\) If you write your own code to burn, then the platformio.ini file should write the following code

[env:BPI-uno32]
platform = espressif32
board = nodemcu-32s
framework = arduino

Uno32 pic 7.png

Uno32 pic 8.png

2,The code path under PlatformIO project is generally src/main.cpp. Open the code and use Ctrl+\` to open the terminal debugger. Enter platformio run --target upload. Uno32 pic 9.png

3,Make sure the board is connected. The program will be compiled first and then burned into the BPI-uno32 board. There are some points to note. If the above code does not specify the port, please try to avoid other serial devices connected on the computer. For serial port numbers, run platformio --help.

Uno32 pic 10.png

uPyCraft(microPyhton)

1,first open the uPyCraft software, click the Tools->Serial port to select the port in the upper toolbar. After selecting port, the software will automatically decide whether to burn the firmware, if necessary, the interface will be popped up.

uPyCraft(microPyhton):

  • first open the uPyCraft software, click the Tools->Serial port to select the port in the upper toolbar. After selecting port, the software will automatically decide whether to burn the firmware, if necessary, the interface will be popped up.

Uno32 pic 11.png

2,when the software interface is opened, we choose ESP32 in board. If erase\_flash chooses yes, it will wipe out the original flash first, and generally choose to erase it, so that the original flash will have an impact on it now.

Uno32 pic 12.png

3, after the selection, click Yes to start the burning, there will be the following dialog, only to wait for it.

Uno32 pic 13.png

when the Burn column is full, the dialog box automatically closes and displays the software master interface.

Uno32 pic 14.png

4,In the main interface we can clickto “connect" connected. It is located in the lower row of the toolbar. The following interface will appear after the connection

Uno32 pic 15.png

This means we can appear > > > for interactive programming like to Python in the following dialogue.

Basic function test:

You can visit GitHub to download the test code, compile, burn, and observe the test results through the serial port.

Project link \(PlatformIO\):https://github.com/yelvlab/BPI-UNO32/tree/master/Test_Code/PlatformIO_VSCode

Resources

Source code

Documents